Motion in Two Dimensions
In this chapter we explore the kinematics of a particle moving in two dimensions. We begin by studying in a greater detail the vector nature of position, velocity and acceleration.
The Position, Velocity, and Acceleration Vectors
The Position/ Displacement vectors

displacement is a vector, and the displacement of the particle is the difference between its final position and its initial position. We now define the displacement vector
for the particle of Figure 4.1 as being the difference between its final position vector and its initial position vector:


The direction of
is indicated in Figure 4.1. As we see from the figure, the magnitude of


is less than the distance traveled along the curved path followed by the particle.
Velocity vectors




Acceleration vectors



When the average acceleration of a particle changes during different time intervals, it is useful to define its instantaneous acceleration. The instantaneous acceleration a is defined as the limiting value of the ratio
approaches zero:


In other words, the instantaneous acceleration equals the derivative of the velocity vector with respect to time.
Two Dimensional Motion with Constant Acceleration
Two dimensional motion during which the acceleration remains constant in both magnitude and direction. It will be useful for analyzing some common types of motion.
The position vector for a particle moving in the xy plane :
r = x iˆ + y jˆ (4.6)
· Where x, y and r change with time as a particle moves
· iˆ and jˆ remain constant
velocity vector as a function of time
If the position vector is known, the velocity of the particle can be obtained from equations 4.3 and 4.6,Which give

Therefore, substituting from equation 2.9 ,
and 


into equation 4.7

Graphical Representation of Equations 4.8



Position Vector as a Function of time
The x and y coordinate of a particle moving with constant acceleration are

Substituting these expressions into equation 4.6 , r = x iˆ + y jˆ which give

This equation tells vector us that the position
is the vector sum of the original position


a displacement
arising from the initial velocity of the particle and a displacement
resulting from the constant acceleration of the particle.


Graphical Representation of Equations 4.9



Projectile Motion

Anyone who has observed a baseball in motion has observed projectile motion. The ball moves in a curved path, and its motion is simple to analyze if we make two assumptions: (1) the free-fall acceleration g is constant over the range of motion and is directed downward,1 and (2) the effect of air resistance is negligible.2 With these assumptions, we find that the path of a projectile, which we call its trajectory, is always a parabola.
Therefore, the initial x and y components of velocity are:

Horizontal Range and Maximum Height of a Projectile

The distance R is called the horizontal range of the projectile, and the distance h is its maximum height.


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